using Data;
using UnityEngine;

namespace Weapon
{
    public class BaseWeapon
    {
        public ItemData WeaponData { get; private set; }
        public GameObject WeaponObject { get; private set; }
        
        public void SetWeaponData(ItemData weaponData)
        {
            WeaponData = weaponData;
        }
        
        public void SetWeaponObject(GameObject weaponObject)
        {
            WeaponObject = weaponObject;
        }
    }
}